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    Monday, July 22, 2019

    ARK: Survival Evolved - Taming a Tusoteuthis

    ARK: Survival Evolved - Taming a Tusoteuthis


    Taming a Tusoteuthis

    Posted: 22 Jul 2019 06:24 AM PDT

    Started a single player game, ended with a heart attack (ignore bad commentary and cringe laugh)

    Posted: 21 Jul 2019 11:14 PM PDT

    I love this new dino in ARK

    Posted: 21 Jul 2019 12:40 PM PDT

    Sarco irl

    Posted: 22 Jul 2019 02:47 AM PDT

    When compys attack

    Posted: 21 Jul 2019 10:58 AM PDT

    My Triplet 190 Summer Bash Fire Wyverns!

    Posted: 22 Jul 2019 09:43 AM PDT

    My new Anky on Valguero !

    Posted: 22 Jul 2019 06:11 AM PDT

    Will he have your vote, in the upcoming election? #freedomfang2020

    Posted: 21 Jul 2019 05:34 PM PDT

    Thought I'd be safe from meshers in singleplayer. Guess I was wrong.

    Posted: 22 Jul 2019 10:16 AM PDT

    The most expenisve crappy saddle

    Posted: 22 Jul 2019 10:54 AM PDT

    I feel like Jay Leno choosing which car to drive today...

    Posted: 21 Jul 2019 09:05 PM PDT

    The grown drake triplets from my last post, featuring my newest surprise!

    Posted: 21 Jul 2019 12:38 PM PDT

    Is crafting skill bonus ever gonna be useful.

    Posted: 22 Jul 2019 03:36 AM PDT

    I have 800% crafting skill and after making 8 items, the best boost I got was 22%.

    This is pathetic, its no wonder i don't know anyone who boosts craftiung skill. It really needs to do something more notable.

    Edit

    Ok I'm gonna expand on this a little with some actual suggestions for a change that would still be fairly balanced but also reasonably simple to implement. These could be seperate or both implemented.

    Suggestion 1.

    Crafting skill should represent less wastage when making items. Higher skill could result in the resource requirements being lower for items, capping out at the items taking half resources with all levels in crafting skill. This is both easy to implement, adds incremental benefits and is still fairly balanced.

    Suggestion 2

    Rebalance the maths on the existing bonus formula. This gets a little more complicated but shouldnt be difficult to implement code wise. Bonus should apply to ALL crafted items.

    Items above a players level (ie from blueprint crafting) should get reduced stats. Ityems below a players level should get boosted quality. In a small amount. So a level 1 player. would for example be able to use a primatve longneck blueprint but it might come out at 75% damage. A max level player with all their levels in crafting shoudl be able to make a cloth item at around 150% quality without any blueprint, more from blueprint. RNG can still be involved but a small boost per crafting level shoudl still apply so that levels in crafting are never totally wasted.

    Even with min/maxing a 50% bonus to items is still fairly balanced given the commitement required.

    I'll return later with some maths and examples once I've run teh numbers since I have some ideas on how to implement this in a way that is easy to balance/tweak and would not become broken.

    submitted by /u/bigmonmulgrew
    [link] [comments]

    When 3 of your 4 bred Tek Rexes die immediately fighting the max level giganotosaurus.

    Posted: 21 Jul 2019 09:08 PM PDT

    Help

    Posted: 22 Jul 2019 11:03 AM PDT

    I'm extremely addicted to Ark to the point Ark can take up my entire day. I've missed workouts, missed mediations. Felt kinda crappy. But im extremely addicted to this game to the point i played like 6-7 hours yesterday. Everytime i get off Xbox i can't stop thinking of Ark. Offical Pvp just adds to the anxiety of not playing Ark. I almost had a panic attack last night. How many hours of Ark per day is optimal? Should i play Pvp? How do i quit thinking of Ark constantly outside of playing?

    submitted by /u/MrYacthyboat23
    [link] [comments]

    So Majestic

    Posted: 21 Jul 2019 10:58 PM PDT

    All my reapers I've gotten so far!

    Posted: 21 Jul 2019 09:29 PM PDT

    New 190 Frost Wyv What should I name it?

    Posted: 22 Jul 2019 03:22 AM PDT

    Just made a server on my pc but when I try to join on my Xbox it says “Client build does not match host build” I’m using the Microsoft store version on my pc so they should be compatible right?

    Posted: 22 Jul 2019 09:34 AM PDT

    Is there anything I am doing wrong here?

    submitted by /u/Jmoorelm
    [link] [comments]

    Item stacking settings?

    Posted: 22 Jul 2019 04:35 AM PDT

    I have played on unofficial servers where the hosts have set it so that items can stack in your inventory much higher than on the normal settings. Cant seem to find where to change this, could someone please help?

    submitted by /u/twistmydreads
    [link] [comments]

    Breeding

    Posted: 22 Jul 2019 09:21 AM PDT

    Do the stats matter on the parents? Like say the weight of an argy is 500. Cant you breed two parents, get a mutation, then breed again? Wont it just keep going up?

    submitted by /u/Banana_King1
    [link] [comments]

    Deinonychus eggs

    Posted: 22 Jul 2019 11:38 AM PDT

    Has anyone found out which kibble recipe the deinonychus eggs belong to?

    submitted by /u/Steb0la
    [link] [comments]

    Boss rexes are flooding in

    Posted: 21 Jul 2019 07:19 PM PDT

    Avon Colorado lookin alot like valguero

    Posted: 21 Jul 2019 01:11 PM PDT

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