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    Thursday, January 13, 2022

    ARK: Survival Evolved Tamed my first roo. How have I never done this before!

    ARK: Survival Evolved Tamed my first roo. How have I never done this before!


    Tamed my first roo. How have I never done this before!

    Posted: 12 Jan 2022 03:44 AM PST

    Single Player No Taming

    Posted: 12 Jan 2022 04:35 PM PST

    I have been highly considering wiping and doing a no taming playstyle using the no taming setting on single player, but my biggest question that I can't seem to find an answer to is can I use Mechs, scouts and enforcers since they are crafted rather than tamed due to the no dino taming setting.

    submitted by /u/Arghiste
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    Confusion about Dino melee damage percent

    Posted: 12 Jan 2022 04:36 PM PST

    So my buddies and I play on a 10 difficulty server, max dino level 300, and I'm seeing some weirdly high percentage increases when putting points into high level dinos

    When we tame a high level Dino and level it even more to around 500+, every point into a stat seems to boost it a crazy amount, for example i levelled a 300 wild argy to about 500 after taming bonus and XP, and every point into melee gives it around 100% more damage - it's almost up to 4000% now, are these normal numbers to see on a 10 difficulty server?

    submitted by /u/Samdinavian
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    Anyone looking for official ps4/5 tribe?

    Posted: 12 Jan 2022 09:18 PM PST

    Ark Patch Updates

    Posted: 12 Jan 2022 03:50 PM PST

    I'm sick of this. Every time there is a patch update, something gets corrupted and all my settings get reset and I have no clue what is causing it. Like now I can't even get into my Crystal Isles save.

    submitted by /u/Ok-Inevitable-335
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    Offline Raid Protection Trading

    Posted: 12 Jan 2022 06:19 PM PST

    If anyone is trading on orp servers or know of anyone who is please let me know. Many thanks

    submitted by /u/Almost-Trendy
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    Man I really hope Alpha spawn rates get nerfed or we gain an option to reduce their spawn amount on servers.

    Posted: 12 Jan 2022 03:00 AM PST

    For real I have encountered more Alphas in the Redwood forest than I have Allosaurus map wide. These guys are so ridiculously common that they might as well just be Carnos at this point, that's how freakin' many there are on my map. Now normally I would be pretty ok with a high health, high damage creature swarming a map… If it couldn't consistently outrun 90% of the tames in the entire game that haven't been leveled in speed. IIRC the Alpha Rex is actually the fastest land creature in the entire Island, maybe only slightly slower than a sprinting Gali.

    Unfortunately you practically can't do anything against Alphas until you get a high level Rex/Spino/Giga with at least Mastercraft saddles, they have incredible damage, insane health and ridiculous movement speed. Until late-end game all you can do is avoid them or spend 30 minutes whittling away their at base 10k+ health with a birb.

    Honestly they can keep their spawn rate… But for goodness sake can we PLEASE have a limit to how much are in the world at any one moment? It's ridiculous to step into a new area and find upwards of 15 alphas casually running around slaughtering everything in sight.

    Or even better, just add an option to either remove or reduce Alpha spawns so those "hardcore gamers" don't blow a fuse and can have their map with as many Alphas as they like.

    submitted by /u/InsertUsername98
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    How do I submit a ticket? Been playing smalls and I was in my motorboat when I hit an imaginary force field on the map. (I swear) I was not near the border and I was in the middle of the ocean. Shouldn’t have been anything there. I think get out and swim past the border and look back… continued

    Posted: 12 Jan 2022 09:39 AM PST

    When should I move onto the next map?

    Posted: 12 Jan 2022 08:17 AM PST

    Long time Ark player off and on but never did the bosses. Doing the Island with the intention to play through the story for the first time. We're able to beat the first two bosses on Gamma now, and I'm wondering how much time we should put into this map. The plan is to move onto Scorched Earth, but I'm not sure if we should be building up on the island and farming element for Tek tier stuff (I've never built Tek anything before), or if we should save that element for the next map.

    If we're mostly interested in progressing the "story", what should we do from here?

    submitted by /u/mrmonkey3319
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    Transfers in single player

    Posted: 12 Jan 2022 08:01 AM PST

    Hello all. I know how to download and upload a character to different maps in single player. My question is, when I do a transfer, does it always transfer you to a random location? Can you set up a bed and transfer to that? If you transfered once, can you spawn at the same place when you transfer back? Like if I download from the green obi, when I come back to that map, will I still be at the green obi?

    submitted by /u/statik37
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    (Similar Game Style) Forever Skies | Upcoming Survival Space Game Made By Former Dying Light Dev's

    Posted: 12 Jan 2022 07:24 AM PST

    My perfect ARK game

    Posted: 12 Jan 2022 01:03 PM PST

    Ever since the announcement of ARK 2, I have been thinking about what my perfect ARK game would look like. So I decided to write some of it down. Please keep in mind that everything I wrote down is just my own personal opinion on what would make the game perfect for me. I completely understand that most of you are not going to agree with me, and I respect all of your opinions. This is not me asking the devs to make this. This is literally me in a fantasy scenario; if I had full control over the development of ARK 2 and I basically got to make the game. I also realize that some of the things that I wrote down are completely out of the realm of possibilty for ARK 2. I am in no way a game developer or even active in that field, I'm just a gamer with an abnormal amount of hours in ARK.

    This is all written in one sitting, just typing out the ideas in my head. I am also not a native English speaker. I am sure there are plenty of spelling errors, and points I should have worked out more or better. Just wanted to share my thoughts with you guys, and hopefully hear from all of you about your ideas for the perfect ARK game. Alright, here is what I would do if I were to develop ARK 2:

    Overall, I would overhaul and streamline some of the core mechanics in the game in order to; increase server performance, make the game and map far more immersive, get players out on the map, make the gameplay more ground-based and adventerous, make combat more skill based, make raiding more organised and immersive, make taming more engaging and unique. And some other stuff, you will see.

    GENERAL SETTING, ATMOSPHERE, GRAPHICS AND PERFORMANCE

    As far as the general setting and vibe of the game: Keep it primal. No tek, not even guns. Keep it about the nature, the creatures and the tribal life. Graphic wise; performance, gameplay and atmosphere over graphics. A game that does this well is Valheim, amazing atmosphere that has you immersed in the world with graphics that are considered bad. The important part is that you do not need to have the highest end gaming system to run the game or to feel that immersion. I generally prefer a 'timeless' graphic style like Minecraft, Valheim or Sea of Thieves over realistic graphic styles which will age badly.

    PLAYER / DINO MOVEMENT & COMBAT

    No movement speed stat for players and dinos. All players have the same base movement speed. This could be affected by the type of gear you are using, with heavy armor making you a bit slower than if if you were wearing light armor. But nothing too crazy. Same goes for dinos; no movement speed stat. Dinos of the same species have the same base movement speed, which could be affeced by saddles or armor they are wearing. Again, nothing too crazy.

    I am not sure about the ability to mount flying dinos in ARK. On one side it makes for some cool moments and adds a lot of utility, on the other hand it eliminates so many other creatures, tools and exploration in the game. If it was up to me, I think I would eliminate the ability to fly. Or at least heavily heavily nerf it.

    The combat system that I have enjoyed the most out of any game, is the directional combat system used in Last Oasis. It is slower paced, easy to understand, hard to master. It's just incredibly fun, and I think it would go really well with the primal setting of ARK and the weapons and tools available. Larger creatures would have to have telegraphed attacks like enemies in Dark Souls for example, and the player needs to have some sort of dodge ability to evade the attacks of these creatures. Important that the dodge is balanced well for PvP, and is not at all spammable.

    BUILDING SYSTEM OVERHAUL (NO FREE BUILDING)

    Get rid of free building. Dedicated building areas on the map that can be claimed by tribes. The building spots are of different sizes to accomodate all sorts of tribes. Some spots are meant for very small tribes, so they can not be claimed by tribes with more than 3 members for example. But that would also work the other way around, where small tribes can not claim the bigger pieces of land meant for bigger tribes. Obviously the map design would be very important, with building areas spread out over the map and the areas being suitable for building (flat ground). Not sure yet how many land claims one tribe should be able to have.

    Areas that are not claimed could look like deserted camps, or anything that would fit in well with the lore. When a tribe claims a piece of land a low tier wooden fence is raised on the perimeter. Tribes can not manually build to upgrade the wall, but have to deposit resources in a group effort to upgrade the outer wall. This could also include adding spikes in front of the wall, ballistas, towers, whatever would fit well with the game.

    Within the walls, lets call this your tribes settlement, there will also be no free building. Instead, there are dedicated spots of different sizes where buildings can be placed. The amount and size of the slots depends or the size of the land that your tribe claimed. The tribe member with the rights to do so, can "plan" the settlement. Meaning he / she can select different builing types to go on different spots. For example; storage shed, dino stables, cropfarm, crafting house, water well. Once the settlement planner selects a building type for a slot, a pile of rubble appears on that slot. Tribe members can now deposit resources in order to raise the building to it's tier 1 and gain acces to the basic functions.

    Upgrading the buildings would be done the same way the outer wall would be upgraded, by depositing resources. Buildings can be upgraded to make them stronger as well as adding functions. Lets take the crafting house for example; by upgrading this building you can gain acces to new workbenches, forges, cooking equipment etc. As well as upgrading the material of the building so it's harder to destroy. Different upgrades can be selected, based on the unlocked engrams. For example; to add spikes to the outer wall, the upgrade has to be selected by a tribe member who has the engram for those spikes unlocked. To add a better forge to your crafting house, the upgrade has to be selected by a tribe member who has the engram for that forge unlocked. Same for upgrading the material of the buildings or outer wall. Once an upgrade is selected, all tribe members can deposit resources to realize the upgrade.

    In order to make not all settlements look alike, there should be different designs for all building types. Some of these could also be unlocked by your tribes achievements in the world. Buildings also should be able to be decorated with thropies you gained, flowers, you name it. However, again, no free building for the decoration, instead a lot of slots on your buildings where you can place your decorations.

    I have multiple reasons for eliminating free building and implementing a system like I described:
    - Eliminates building exploits
    - Increases server performance
    - Makes progressing your tribe more of a collective effort
    - Easy to understand where and how to contribute to the progression of your tribe
    - More streamlined and immersed raiding; no building spam, no exploits, recognisable buildings of interest for the raiders. Really feels like you are raiding a settlement.
    - Would massively increase the immersion in the world and preserve the beauty of the map. Makes you feel like you really own a piece of land in the world. Also no blocked paths or points of interest, no weird looking buildings half glitched in the side of a mountain, no random foundations everywhere blocking spawns. The developers would have full control over the map, and can create a beautiful map that is also strategically designed for PvP.
    - Players still have the freedom to choose the location, the layout and the design of their settlement while streamlining the building process.

    STORAGE SYSTEM

    With the removal of free building and focus on server performance I would also overhaul the storage system. Within your settlement there is one building type specifically for storage, lets call it the storage shed. Could be an individual building or it could be an upgrade within the crafting house. This storage shed serves as the storage or bank for everything the tribe has, meaning it is the only place items can be stored besides your inventory. It has storage for individual members, as well as a collective tribe storage. By upgrading the storage shed you can increase the amount of storage space, make it harder to break into, etc. This storage systems needs a search bar and filters to be able to navigate it quickly. When crafting at a bench, resources will be pulled out of the collective storage or the individual storage of the member who is crafting the item. No more need for hundreds of storage boxes taking up space and having to organise everything manually.

    Creatures take up a lot of space and server performance in ARK while 90% of them are not even being used. I would dedicate one building type to creature storage, lets call it the dino stables, where you would be able to store your creatures as if they were items. Simply walk your creature to the stables, and you will be able to deposit it there so it is no longer physically in the world. If you want to use a creature, simply check it out of the stables. When a creature is not in the stable, it also says who checked it out. Mating / breeding could be done from a menu within the stables, making the whole process a lot more comprehensible and organised. In order to make sure players do not leave all their creatures checked out, I think there should be a cap on how many creatures a player can have checked out at the same time. When it comes to water creatures; not sure how to handle that one but I'm thinking something like a cryopod without the tek that would fit in the lore, so you can take them from the stables and deploy them in the water.

    TAMING & BREEDING

    Taming different creatures should be the stand-out point for this game. every creature should have an unique way of taming it, making the process challenging by adding loads of mechanics. It should not always go right, but it should feel like a real accomplishment when you finally tame that creature you want. The process should be engaging from start to finish. So no shooting hundreds of darts untill it's knocked out and then waiting for hours.

    Overall players should have way less creatures, but value those creatures a lot more. I would start by lowering the amount of creatures a tribe can have significantly. Rare creatures need to be rare. I would even have a server cap for specific creatures in the game. For example; there can only be 3 tamed T-rexes on the server, and there can only be 1 per tribe. I would also remove a lot of power from breeding. The strongest creatures in the game will not be able to be bred, and I would remove stat mutations all together. By server capping and breed restricting the strongest creatures you make them as mighty and rare as they should be while also making lower tier creatures more viable.

    If you have made it this far, thank you for reading! I am going to leave it at this for now, been at this for hours and my brain is fried. I really hope to hear from you guys about what your perfect ARK game would look like!

    submitted by /u/Brottir
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    Clan

    Posted: 12 Jan 2022 09:54 AM PST

    Hey I can some tribe members on gen 2 to help me expand the might of our clan

    submitted by /u/Procastinatin
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