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    Sunday, October 6, 2019

    ARK: Survival Evolved - Can’t let go

    ARK: Survival Evolved - Can’t let go


    Can’t let go

    Posted: 06 Oct 2019 01:07 AM PDT

    Starting to get on my good side there, Snack Pack..

    Posted: 06 Oct 2019 03:54 AM PDT

    I created my budgie in Ark to the best of my ability using colour mutations and a lot of my time.

    Posted: 05 Oct 2019 07:14 PM PDT

    Guys, this is an homage to smiles. He was killed in a raid. A level 800 Rockdrake and some C4 killed my boy ;(

    Posted: 05 Oct 2019 01:20 PM PDT

    *whistles agressive

    Posted: 05 Oct 2019 08:59 PM PDT

    At two in the morning no less

    Posted: 06 Oct 2019 08:46 AM PDT

    Nice

    Posted: 06 Oct 2019 06:07 AM PDT

    If Wildcard did do another TLC patch

    Posted: 06 Oct 2019 08:06 AM PDT

    What creatures should get one? What should they do to them?

    submitted by /u/Argiope92
    [link] [comments]

    Just tamed this tek rex and I’m only level 50

    Posted: 06 Oct 2019 09:17 AM PDT

    I get two 1 hour breaks at work and this is how I spend them. I dread the day I have to leave this job.

    Posted: 05 Oct 2019 07:10 PM PDT

    Which lighting do you think looks better?

    Posted: 05 Oct 2019 11:23 PM PDT

    They grow up so fast

    Posted: 06 Oct 2019 05:46 AM PDT

    Day 6: Obelisk (am I doing this right??)

    Posted: 06 Oct 2019 03:23 AM PDT

    Umm...

    Posted: 05 Oct 2019 05:16 PM PDT

    These pigeons are a nuisance.��

    Posted: 05 Oct 2019 11:08 AM PDT

    Crashing in Aberration, and only Aberration

    Posted: 06 Oct 2019 10:27 AM PDT

    Crashed while running along in the BioLum zone looking for a base location, upon relaunching the game loads then crashes immediately but only in Aberration (tested on Center, SE and Island)

    Running an RTX 2070, 16gb ram, 4.0ghz 8 core processor.

    Fatal error!

    VERSION: 298.41

    PhysX3_x64.dll!physx::Sq::AABBTreeOverlap<physx::Gu::CapsuleAABBTest>::operator()() (0x00007ff87442ab27) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:91]

    PhysX3_x64.dll!physx::Sq::AABBPruner::overlap() (0x00007ff874428c28) + 5 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:283]

    PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxOverlapHit>() (0x00007ff87436ed5c) + 18 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:796]

    PhysX3_x64.dll!physx::NpSceneQueries::overlap() (0x00007ff87436e6b4) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:104]

    ShooterGame.exe!GeomOverlapMulti_PhysX<0>() (0x00007ff6d1282c72) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\collision\physxcollision.cpp:1801]

    ShooterGame.exe!FBodyInstance::OverlapMulti() (0x00007ff6d13cdf49) + 5 bytes [h:\trunk\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:3708]

    ShooterGame.exe!UPrimitiveComponent::ComponentOverlapMultiImpl() (0x00007ff6d0fb24eb) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponent.cpp:2693]

    ShooterGame.exe!USceneComponent::UpdatePhysicsVolume() (0x00007ff6d0fe830d) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\scenecomponent.cpp:1208]

    ShooterGame.exe!UPrimitiveComponent::UpdatePhysicsVolume() (0x00007ff6d0fb27c6) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponent.cpp:2728]

    ShooterGame.exe!UPrimitiveComponent::UpdateOverlaps() (0x00007ff6d0fb2349) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponent.cpp:2678]

    ShooterGame.exe!UPrimitiveComponent::OnComponentCollisionSettingsChanged() (0x00007ff6d0fbc2aa) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:877]

    ShooterGame.exe!UPrimitiveComponent::SetCollisionEnabled() (0x00007ff6d0fbc15c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:839]

    ShooterGame.exe!APrimalCharacter::SetDeath() (0x00007ff6cf6f4c6e) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1387]

    ShooterGame.exe!APrimalCharacter::PlayDying() (0x00007ff6cf6f5c48) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1607]

    ShooterGame.exe!APrimalDinoCharacter::PlayDying() (0x00007ff6cf7864e0) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2283]

    ShooterGame.exe!APrimalCharacter::execPlayDyingPoint() (0x00007ff6d01ba096) + 566 bytes [h:\trunk\projects\shootergame\source\shootergame\classes\primalcharacter.h:55]

    ShooterGame.exe!UFunction::Invoke() (0x00007ff6d06b309f) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]

    ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6d06feff8) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]

    ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6d0d3ad02) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627]

    ShooterGame.exe!APrimalTargetableActor::PlayDyingPoint() (0x00007ff6cfe45ef9) + 0 bytes [h:\trunk\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:7224]

    ShooterGame.exe!APrimalCharacter::Die() (0x00007ff6cf6f44c3) + 37 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1276]

    ShooterGame.exe!APrimalDinoCharacter::Die() (0x00007ff6cf7df86b) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:11641]

    ShooterGame.exe!APrimalCharacter::TakeDamage() (0x00007ff6cf6f352b) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1158]

    ShooterGame.exe!APrimalDinoCharacter::TakeDamage() (0x00007ff6cf78f30a) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3187]

    ShooterGame.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff6d0e596e0) + 27 bytes [h:\trunk\engine\source\runtime\engine\private\gameplaystatics.cpp:368]

    ShooterGame.exe!APrimalDinoCharacter::DealDamage() (0x00007ff6cf7930fc) + 324 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3521]

    ShooterGame.exe!UPrimalAIStateDinoMeleeState::OnHitActor() (0x00007ff6cf6c7606) + 637 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:208]

    ShooterGame.exe!UPrimalAIStateDinoMeleeState::DoMeleeAttackTrace() (0x00007ff6cf6c9740) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:350]

    ShooterGame.exe!UPrimalAIStateDinoMeleeState::TickAnimationState() (0x00007ff6cf6c7dcc) + 14 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:271]

    ShooterGame.exe!APrimalDinoCharacter::AnimNotifyCustomState_Tick() (0x00007ff6cf7919c2) + 130 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3417]

    ShooterGame.exe!UAnimNotifyState_Custom::Received_NotifyTick() (0x00007ff6cf5e360c) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26]

    ShooterGame.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff6d11e00ee) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:1230]

    ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff6d11da801) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:446]

    ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff6d1021d1d) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:661]

    ShooterGame.exe!USkeletalMeshComponent::TickPose() (0x00007ff6d1022422) + 11 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:770]

    ShooterGame.exe!USkinnedMeshComponent::TickComponent() (0x00007ff6d104457c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:332]

    ShooterGame.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff6d102268e) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:827]

    ShooterGame.exe!USkeletalMeshComponent::TickComponent() (0x00007ff6d102891b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2335]

    ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x00007ff6d0d4f30e) + 22 bytes [h:\trunk\engine\source\runtime\engine\private\actorcomponent.cpp:975]

    ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6d111e9d0) + 30 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]

    ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6d059a418) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]

    ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6d05995cd) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]

    ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6d059c0d0) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]

    ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6d064a112) + 0 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]

    ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6d10e2c34) + 298 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]

    ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6d10e755c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]

    ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6d0f22a2b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]

    ShooterGame.exe!UWorld::Tick() (0x00007ff6d0f23eb5) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207]

    ShooterGame.exe!UGameEngine::Tick() (0x00007ff6d0e4ca62) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]

    ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6cf5c9715) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]

    ShooterGame.exe!GuardedMain() (0x00007ff6cf5c3b4c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]

    ShooterGame.exe!GuardedMainWrapper() (0x00007ff6cf5cac7a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGame.exe!WinMain() (0x00007ff6cf5cada8) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

    ShooterGame.exe!__tmainCRTStartup() (0x00007ff6d215ced1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    KERNEL32.DLL!UnknownFunction (0x00007ff8c9817bd4) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ff8cabeced1) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ff8cabeced1) + 0 bytes [UnknownFile:0]

    submitted by /u/throwaway178251-515
    [link] [comments]

    First saber

    Posted: 05 Oct 2019 01:16 PM PDT

    How do you chat on Xbox one? Is this game playable as a newb without a tribe?

    Posted: 06 Oct 2019 09:57 AM PDT

    Tribe of Ricks recruiting! Official pvp pc

    Posted: 06 Oct 2019 09:51 AM PDT

    Hello my friends, here again reaching out to people who want to try their hand at ark pvp. I have 16k hours and know the best way to do everything you want to do.

    I can help you setup, get your base started, get you tek engrams, get breeding op dinos.

    Pretty much all there is to it. You tell me what server you like, we will start a tribe, i will bring you what you need to build a base, the tamed you need to farm for the future of your base.

    Once setup, you will be aloud to join the comunity server. And once you get to know other people maybe theyll allow you on their server, or you might want them on yours.

    Good luck Have fun

    submitted by /u/sporadicjesus
    [link] [comments]

    The obsession is even stronger this time round

    Posted: 06 Oct 2019 09:40 AM PDT

    Idk if this has been crossposted yet

    Posted: 05 Oct 2019 01:54 PM PDT

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