ARK: Survival Evolved - Can’t let go |
- Can’t let go
- Starting to get on my good side there, Snack Pack..
- I created my budgie in Ark to the best of my ability using colour mutations and a lot of my time.
- Guys, this is an homage to smiles. He was killed in a raid. A level 800 Rockdrake and some C4 killed my boy ;(
- *whistles agressive
- At two in the morning no less
- Nice
- If Wildcard did do another TLC patch
- Just tamed this tek rex and I’m only level 50
- I get two 1 hour breaks at work and this is how I spend them. I dread the day I have to leave this job.
- Which lighting do you think looks better?
- They grow up so fast
- Day 6: Obelisk (am I doing this right??)
- Umm...
- These pigeons are a nuisance.
- Crashing in Aberration, and only Aberration
- First saber
- How do you chat on Xbox one? Is this game playable as a newb without a tribe?
- Tribe of Ricks recruiting! Official pvp pc
- The obsession is even stronger this time round
- Idk if this has been crossposted yet
Posted: 06 Oct 2019 01:07 AM PDT
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Starting to get on my good side there, Snack Pack.. Posted: 06 Oct 2019 03:54 AM PDT
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I created my budgie in Ark to the best of my ability using colour mutations and a lot of my time. Posted: 05 Oct 2019 07:14 PM PDT
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Posted: 05 Oct 2019 01:20 PM PDT
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Posted: 05 Oct 2019 08:59 PM PDT
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Posted: 06 Oct 2019 08:46 AM PDT
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Posted: 06 Oct 2019 06:07 AM PDT
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If Wildcard did do another TLC patch Posted: 06 Oct 2019 08:06 AM PDT What creatures should get one? What should they do to them? [link] [comments] | ||
Just tamed this tek rex and I’m only level 50 Posted: 06 Oct 2019 09:17 AM PDT
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Posted: 05 Oct 2019 07:10 PM PDT
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Which lighting do you think looks better? Posted: 05 Oct 2019 11:23 PM PDT
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Posted: 06 Oct 2019 05:46 AM PDT
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Day 6: Obelisk (am I doing this right??) Posted: 06 Oct 2019 03:23 AM PDT
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Posted: 05 Oct 2019 05:16 PM PDT
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Posted: 05 Oct 2019 11:08 AM PDT
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Crashing in Aberration, and only Aberration Posted: 06 Oct 2019 10:27 AM PDT Crashed while running along in the BioLum zone looking for a base location, upon relaunching the game loads then crashes immediately but only in Aberration (tested on Center, SE and Island) Running an RTX 2070, 16gb ram, 4.0ghz 8 core processor. Fatal error! VERSION: 298.41 PhysX3_x64.dll!physx::Sq::AABBTreeOverlap<physx::Gu::CapsuleAABBTest>::operator()() (0x00007ff87442ab27) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:91] PhysX3_x64.dll!physx::Sq::AABBPruner::overlap() (0x00007ff874428c28) + 5 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:283] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxOverlapHit>() (0x00007ff87436ed5c) + 18 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:796] PhysX3_x64.dll!physx::NpSceneQueries::overlap() (0x00007ff87436e6b4) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:104] ShooterGame.exe!GeomOverlapMulti_PhysX<0>() (0x00007ff6d1282c72) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\collision\physxcollision.cpp:1801] ShooterGame.exe!FBodyInstance::OverlapMulti() (0x00007ff6d13cdf49) + 5 bytes [h:\trunk\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:3708] ShooterGame.exe!UPrimitiveComponent::ComponentOverlapMultiImpl() (0x00007ff6d0fb24eb) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponent.cpp:2693] ShooterGame.exe!USceneComponent::UpdatePhysicsVolume() (0x00007ff6d0fe830d) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\scenecomponent.cpp:1208] ShooterGame.exe!UPrimitiveComponent::UpdatePhysicsVolume() (0x00007ff6d0fb27c6) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponent.cpp:2728] ShooterGame.exe!UPrimitiveComponent::UpdateOverlaps() (0x00007ff6d0fb2349) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponent.cpp:2678] ShooterGame.exe!UPrimitiveComponent::OnComponentCollisionSettingsChanged() (0x00007ff6d0fbc2aa) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:877] ShooterGame.exe!UPrimitiveComponent::SetCollisionEnabled() (0x00007ff6d0fbc15c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:839] ShooterGame.exe!APrimalCharacter::SetDeath() (0x00007ff6cf6f4c6e) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1387] ShooterGame.exe!APrimalCharacter::PlayDying() (0x00007ff6cf6f5c48) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1607] ShooterGame.exe!APrimalDinoCharacter::PlayDying() (0x00007ff6cf7864e0) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2283] ShooterGame.exe!APrimalCharacter::execPlayDyingPoint() (0x00007ff6d01ba096) + 566 bytes [h:\trunk\projects\shootergame\source\shootergame\classes\primalcharacter.h:55] ShooterGame.exe!UFunction::Invoke() (0x00007ff6d06b309f) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6d06feff8) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6d0d3ad02) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!APrimalTargetableActor::PlayDyingPoint() (0x00007ff6cfe45ef9) + 0 bytes [h:\trunk\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:7224] ShooterGame.exe!APrimalCharacter::Die() (0x00007ff6cf6f44c3) + 37 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1276] ShooterGame.exe!APrimalDinoCharacter::Die() (0x00007ff6cf7df86b) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:11641] ShooterGame.exe!APrimalCharacter::TakeDamage() (0x00007ff6cf6f352b) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1158] ShooterGame.exe!APrimalDinoCharacter::TakeDamage() (0x00007ff6cf78f30a) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3187] ShooterGame.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff6d0e596e0) + 27 bytes [h:\trunk\engine\source\runtime\engine\private\gameplaystatics.cpp:368] ShooterGame.exe!APrimalDinoCharacter::DealDamage() (0x00007ff6cf7930fc) + 324 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3521] ShooterGame.exe!UPrimalAIStateDinoMeleeState::OnHitActor() (0x00007ff6cf6c7606) + 637 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:208] ShooterGame.exe!UPrimalAIStateDinoMeleeState::DoMeleeAttackTrace() (0x00007ff6cf6c9740) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:350] ShooterGame.exe!UPrimalAIStateDinoMeleeState::TickAnimationState() (0x00007ff6cf6c7dcc) + 14 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:271] ShooterGame.exe!APrimalDinoCharacter::AnimNotifyCustomState_Tick() (0x00007ff6cf7919c2) + 130 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3417] ShooterGame.exe!UAnimNotifyState_Custom::Received_NotifyTick() (0x00007ff6cf5e360c) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26] ShooterGame.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff6d11e00ee) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:1230] ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff6d11da801) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:446] ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff6d1021d1d) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:661] ShooterGame.exe!USkeletalMeshComponent::TickPose() (0x00007ff6d1022422) + 11 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:770] ShooterGame.exe!USkinnedMeshComponent::TickComponent() (0x00007ff6d104457c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:332] ShooterGame.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff6d102268e) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:827] ShooterGame.exe!USkeletalMeshComponent::TickComponent() (0x00007ff6d102891b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2335] ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x00007ff6d0d4f30e) + 22 bytes [h:\trunk\engine\source\runtime\engine\private\actorcomponent.cpp:975] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6d111e9d0) + 30 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6d059a418) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6d05995cd) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6d059c0d0) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6d064a112) + 0 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6d10e2c34) + 298 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6d10e755c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6d0f22a2b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff6d0f23eb5) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6d0e4ca62) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6cf5c9715) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6cf5c3b4c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6cf5cac7a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6cf5cada8) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6d215ced1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8c9817bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8cabeced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8cabeced1) + 0 bytes [UnknownFile:0] [link] [comments] | ||
Posted: 05 Oct 2019 01:16 PM PDT
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How do you chat on Xbox one? Is this game playable as a newb without a tribe? Posted: 06 Oct 2019 09:57 AM PDT | ||
Tribe of Ricks recruiting! Official pvp pc Posted: 06 Oct 2019 09:51 AM PDT Hello my friends, here again reaching out to people who want to try their hand at ark pvp. I have 16k hours and know the best way to do everything you want to do. I can help you setup, get your base started, get you tek engrams, get breeding op dinos. Pretty much all there is to it. You tell me what server you like, we will start a tribe, i will bring you what you need to build a base, the tamed you need to farm for the future of your base. Once setup, you will be aloud to join the comunity server. And once you get to know other people maybe theyll allow you on their server, or you might want them on yours. Good luck Have fun [link] [comments] | ||
The obsession is even stronger this time round Posted: 06 Oct 2019 09:40 AM PDT
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Idk if this has been crossposted yet Posted: 05 Oct 2019 01:54 PM PDT
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